Template-Type: ReDIF-Paper 1.0 Author-Name: Burkhard Schipper Author-Name-First: Burkhard Author-Name-Last: Schipper Author-Workplace-Name: Department of Economics, University of California Davis Title: Strategic teaching and learning in games Abstract: It is known that there are uncoupled learning heuristics leading to Nash equilibrium in all finite games. Why should players use such learning heuristics and where could they come from? We show that there is no uncoupled learning heuristic leading to Nash equilibrium in all finite games that a player has an incentive to adopt, that would be "evolutionary stable" or that "could learn itself". Rather, a player has an incentive to strategically teach such a learning opponent in order secure at least the Stackelberg leader payoff. The impossibility result remains intact when restricted to the classes of generic games, two-player games, potential games, games with strategic complements or 2x2 games, in which learning is known to be "nice". More generally, it also applies to uncoupled learning heuristics leading to correlated equilibria, rationalizable outcomes, iterated admissible outcomes, or minimal curb sets. A possibility result restricted to "strategically trivial" games fails if some generic games outside this class are considered as well. Length: 36 File-URL: https://repec.dss.ucdavis.edu/files/CXSrWCrTmgXgqjzr1GEcMPBx/15-1.pdf File-Format: application/pdf Number: 152 Classification-JEL: C72, C73 KeyWords: Learning in games, learning heuristics, learning rules, interactive learning, uncoupled learning, meta-learning, reputation, Nash equilibrium, correlated equilibrium, rationalizability, iterated admissibility, minimal curb sets, dominance solvable games, common interest games Creation-Date: 20150413 Handle: RePEc:cda:wpaper:152